spatialos/UnrealGDK

BeginPlay() not being called on all WorldSettings actors

ieva-improbable opened this issue · 1 comments

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Description

Currently on server worker BeginPlay() gets called only on WorldSettings actor for the persistent level, but not on WorldSettings actors for any of the streamed levels.

Expected behavior

For native Unreal on server BeginPlay() gets called on WorldSettings actor for the persistent level as well as each of the streamed levels.

Internal ticket

UNR-1408