inconsistent normals when rotating the mesh
Closed this issue · 1 comments
felixmariotto commented
Hi,
Firstly thank you for making this accessible, it's helpful.
Unlike your example, I need to make decals from a rotating mesh. However, when the base mesh is rotated, the decal geometry created from it does not have the same normals. Which leads to strange shadows when I use a real material.
Do you know what I can do to get consistent normals in this case ?
Please have a look at this code :
This is the example that I modified to match my need
felixmariotto commented
OK solved, see this thread : https://discourse.threejs.org/t/problem-with-decal-normals/8257/10