splewis/csgo-executes

do tick rate matters ?

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well , i was half through making executes making new map de_ruby config , and there are no smokes i can find , so i was making my own
half through i realized that my tickrate was set to 64 . but my server is on 128 ,
i don't think tickrate matters as they are not real smokes ?
can you confirm it ?

i don't think tickrate matters as they are not real smokes ?
can you confirm it ?

I honestly don't know the answer, and the answer is subject to change in the future anyway. Using 64-tick anything is probably a bad idea.