srcdslab/sm-plugin-TogsJumpStats

[BUG] - Discord Webhook bug...

Closed this issue · 1 comments

Hmm, player who is about to get detected by plug-in but haven't detected yet. He left so when another player is about to get detected. It shows old player name. For better understanding:

image

Main issue:

  • It stores a client cache, who is about to get detected for hacks but if he leaves or map changes, it still save his cache and hold it. When another player get detected before the previous one. It gives the message like :

** (0 bans - 0 comms) [His SteamID] has been detected for Bhop Hacks.
Current map :

Date : 11/05/2024 @ 21:36:04

Players : 12/64

Flagged: 0 round(s) in a row
Perf: 44.4% || Avg: 4.1 / 269.8 || <1515><> || Map: zm_grimoffice_v1 || Last: 4 4 3 4 6 4 5 4 5 2 2 6 4 4 4 5 5 4 3 5 4 3 2 2 3 2 6 6 3 4**

Nevermind, It was showing wrong client name because of message limit. Fixed!