Integrating Godot Humanoid ReTargeting for RPM Animation library
GeorgeS2019 opened this issue · 0 comments
GeorgeS2019 commented
This is more of a future design discussion animation import pipeline
https://github.com/readyplayerme/animation-library
This existing RPM-Godot-SDK implementation has yet to integrate Godot4 Humanoid Retargeting template.
https://github.com/Malcolmnixon/GodotReadyPlayerMeAvatar/blob/e1b118c30a4cd13f882b95759c026a271ba16900/addons/godot_rpm_avatar/rpm_body.gd#L70
static func retarget(src_skeleton : Skeleton3D) -> void:
- What do you think in your view a preferred way to bring animation using codes to RPM avatar in Godot4.?
- How best we can repurpose the retarget code you have implemented to incoming animation: ?
- RPM Animation Libray,
- Blender (e.g. bvh)
- Unity, and
- Mixamo