Strange artifacts at Original compression?
Closed this issue · 3 comments
GoogleCodeExporter commented
What steps will reproduce the problem?
1. Use an "Orcs Must Die! 2" character texture
2. Retexture it however you want, save it with DXT1 or DXT3/DXT5
What is the expected output? What do you see instead?
Get some strange "pixel noise" yet in the original, DXT1 was used and there was
hardly any noise. Some black pixels turn into purple and rarely a very visible
cyan.
What version of the product are you using? On what operating system?
Latest one (2.2.1) on Windows 7 Professional Edition 64-bit
Please provide any additional information below.
I am actually not VERY sure which compress the original used, but since the
size is 682kb on the original and using DXT1 gives 682kb, I'm very sure it is
DXT1. How can I confirm exactly?
Also, I do want to try the 3.0 version of this tool or the SVN Trunk, don't
know how about the SVN one though, I do have TortoiseSVN.
Original issue reported on code.google.com by 69days...@gmail.com
on 11 Sep 2013 at 6:21
GoogleCodeExporter commented
Try out the new 3.0.0 release. It should solve the compression artifacts
issue. Let me know if it helps!
Original comment by ski...@gmail.com
on 28 Nov 2013 at 7:23
- Changed state: Started
GoogleCodeExporter commented
Impressive! I tried it, and even though it doesn't keep the original quality
even if I use DXT, it is VERY hard to see any graphical glitches or weird noise.
Thank you for this great update!
Original comment by 69days...@gmail.com
on 14 Dec 2013 at 11:11
GoogleCodeExporter commented
No problem! Glad it is working for you now. You won't see original quality as
DXT is a lossy compression.
Original comment by ski...@gmail.com
on 20 Dec 2013 at 6:37
- Changed state: Fixed