ss205's Stars
hfg-gmuend/openmoji
Open source emojis for designers, developers and everyone else!
samhocevar/portable-file-dialogs
💬 Portable GUI dialogs library, C++11, single-header
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
onqtam/rcrl
Read-Compile-Run-Loop: tiny and powerful interactive C++ compiler (REPL)
root-project/cling
The cling C++ interpreter
wolfpld/tracy
Frame profiler
juliettef/IconFontCppHeaders
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney game icons, Fontaudio, Codicons and Lucide.
google/material-design-icons
Material Design icons by Google (Material Symbols)
NVIDIAGameWorks/donut_examples
ipc-sim/IPC
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
PacktPublishing/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
boksajak/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
jkuhlmann/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
NVIDIA/MDL-SDK
NVIDIA Material Definition Language SDK
simongeilfus/Watchdog
File / directory watcher for c++11 and boost
google/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
gszauer/GameAnimationProgramming
Source code for Hands-On C++ Game Animation Programming
redorav/public_source_engines
Game Engines with Source: Learning from the best
Polish-Miko/GravityEngine
my dx12 playground
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
NVIDIAGameWorks/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
shobomaru/HelloD3D12
Direct3D 12 test code.
vilbeyli/VQEngine-Legacy
DirectX 11 Renderer written in C++11
NVIDIAGameWorks/DxrTutorials
imgeself/imge
ezEngine/ezEngine
An open source C++ game engine.
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render