Add support for reliability mods
Opened this issue · 2 comments
dgfl-gh commented
Add an interface that can be hooked into by reliability mods and lets them check when the engine is running, and eventually break the engine.
sswelm commented
I guess a simple boolean in the VesselData might be used to indicate if an engine is broken or not. we could add a basic static method that would allow you to change it state. The Method would only need 2 variable, vesselid (guid) and broken state (boolean)
dgfl-gh commented
We need one broken state per engine, one per craft isn't going to be enough