starlis/empirecraft

Optimizing entity movement

Closed this issue · 2 comments

Hello, are there any tries on optimizing entity movement? I'm talking about 1.8 version or similar. Entity.move() is on top of profilers, all the time.

I think you have the wrong issue tracker. In general, you need to use a more modern version and tweak your entity activation range settings.

I think you have the wrong issue tracker. In general, you need to use a more modern version and tweak your entity activation range settings.

Why wrong? Just skip '1.8' part.