stashymane/extra-sounds

Resource pack features aren't working

Opened this issue · 1 comments

Minecraft: 1.19.2
Mod: 2.3.1

I'm trying to change this mod's custom sound events with a resource pack and I'm not getting any results. I'm not sure what I could be doing wrong. This method works fine for changing vanilla stuff and judging by the wiki it should be working here too.

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This is just the default sounds.json from the mod file but with that specific event changed, as well as a couple others. Here's the whole file, though:
sounds.json.txt

I tried your change on my instance, and can confirm it won’t work.

[Worker-Main-6/WARN] (Minecraft) File minecraft:sounds/entity.villager.death.ogg does not exist, cannot add it to event extrasounds:chat.message

The correct code is below in 1.19.x:

{
  "chat.message": {
    "sounds": [
      {
        "name": "minecraft:mob/villager/death"
      }
    ],
    "replace": true
  }
}

~EDIT: I missed to set the type key in sounds values. This code works:

{
  "chat.message": {
    "sounds": [
      {
        "name": "minecraft:entity.villager.death",
        "type": "event"
      }
    ],
    "replace": true
  }
}

Please make sure your resource pack is valid, activated, and that it is set above the Fabric resources.

~End of Edit

See also: https://minecraft.fandom.com/wiki/Tutorials/Sound_directory

However, I think it’s not a very important thing because just an example; your change seems to be a simple test.

Since there is only so much that can be done with the resource pack, I will try to describe all the patterns.


Pattern 1: Change the Mod’s sound

The same as when apply to ExtraSounds as you mentioned.

assets/extrasounds/sounds.json

{
  "chat.mention": {
    "sounds": [
      {
        "name": "minecraft:random/levelup",
        "volume": 0.6
      }
    ],
    "replace": true
  }
}

When your name appears with @ in the chat, it changes to the level-up sound. If you change the namespace (this case is extrasounds), you can apply it to other mod’s sounds as well.


Pattern 2: Change the Minecraft’s sound

assets/minecraft/sounds.json

{
  "ui.button.click": {
    "sounds": [
      {
        "name": "minecraft:note/bit",
        "pitch": 2.0
      }
    ],
    "replace": true
  }
}

This changes the click sound to the bit sound used in the note block.


Pattern 3: Change to the Unique sound

Place the unique sound you want to play at assets/${namespace}/sounds/example.ogg. If you keep it in ogg format, there will be no problem.

assets/minecraft/sounds.json

{
  "ui.button.click": {
    "sounds": [
      {
        "name": "${namespace}:example"
      }
    ],
    "replace": true
  }
}

Please replace ${namespace} to your unique string. This changes the click sound to your unique sound.


I hope this helps.