2d fog shader stop moving after some time
Raklit opened this issue · 2 comments
Raklit commented
I have basic problem with 2d dynamic shaders in Godot.
2d fog shader stop moving after some time.
I think it depends on the motion vector and the coordinate overflow.
Where I can see issue without this error?
Raklit commented
This was a TIME variable overflow problem. Do not use this variable directly in any shader.