THREE.ImageUtils.loadTexture isn't a constructor
Opened this issue · 0 comments
FrenchYann commented
Hi,
In most of the examples, THREE.ImageUtils.loadTexture
is used as a constructor, although it's not.
The main issue is that It leads to shadowing of the THREE.ImageUtils.crossOrigin
property, since this.crossOrigin
will be undefined on a new instance.
(and well... it's not supposed to be used as a constructor anyway ;) )