stevensona/shader-toy

Feature request: breakpoint debug shaders

Opened this issue · 1 comments

Debugging shaders is notoriously difficult and the common advice is to use colors to debug. This isn't super helpful if you're a beginner, stuck getting your first shader to even run at all.

I came across this plugin that offers shader debugging, but it requires using a file type I've never heard of (.sprj), seems to be proprietary. I think adding breakpoint-debugging to the shader-toy extension could really help make it stand apart from the shadertoy website.

This is way out of the scope of this extension. It runs simple a simple pipeline in a webview using WebGL 2.0 and SHADERed uses a proper full pipeline. It's a complicated piece of software made for complicated work. If you need that kind of power you are probably better off using the dedicated plugin for it.