stevensona/shader-toy

Weird Artifact on Custom Screenshot Resolutions

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If custom screenshot resolution is set to other than the default values, the resulting screenshot will be incorrect and distorted.

Input image: 1080x1080
Frame 1 (1)

Running the image through this shader: https://www.shadertoy.com/view/4sySzw

Outputting it to a 480x360 image:
shadertoy1

Expected behaviour: the same as if I change the canvas size in the web version of shadertoy