stevensona/shader-toy

no error message if texture could not be loaded

Trass3r opened this issue · 1 comments

Like when just using #iChannel0 "t.png" or if there's a spelling mistake.
Texture access just returns zero values.

Thanks for bringing that to our attention. The issue started when we moved to using THREE.TextureLoader. However it's an easy fix to just pass an error callback to the load() function. I will fix it in a PR.