no error message if texture could not be loaded
Trass3r opened this issue · 1 comments
Trass3r commented
Like when just using #iChannel0 "t.png"
or if there's a spelling mistake.
Texture access just returns zero values.
Malacath-92 commented
Thanks for bringing that to our attention. The issue started when we moved to using THREE.TextureLoader
. However it's an easy fix to just pass an error callback to the load()
function. I will fix it in a PR.