stevensona/shader-toy

Preview tab takes focus every recompile if using #iChannel

Closed this issue · 1 comments

If I add #iChannel0 "file://noise.png" to my shader, the GLSL Preview tab takes focus whenever recompiling the shader.
This means any keyboard input causes loss of focus, rendering the feature unusable.
I have used channels before without a problem, so this is probably caused by a recent change to the plugin or to VS Code.

That sounds like an issue deserving a hotfix. Thank you for bringing it to our attention :)
I'll have a look when I'm done with work today