stijnwop/hoseSystem

Support on all fillTriggers and placeables.

stijnwop opened this issue · 6 comments

Add support for placeables and all fillTriggers.

Request count is high.. so high prio.

Two strategies:

  • Expenses (costs money)
  • Capacity (for storage)

Detailed features will follow.

Hi there.
Has had good succes adding the Hose System to trailers, semitrailers and a map - currently I'm trying to make it work on a piece of selfpropelled slurrymachinery (actually two pieces of different machinery) tried really hard a Kotte Taurus (that is very good looking, but poorly scripted) and on a Vervaet that is actually very good - but my main problem is, that none of them seem to be willing to accept the pump features -- they read it in the .XML file, and gives feedback that both the HoseSystemConnectors and the HoseSystemPumpMotor is accepted .. But they don't work ingame - none of the keys that operates the system (B and Y) is present in the F1 window .. Any solution for this in the future ?

Best Regards from TC67

Hey, yeah also had someone else trying todo the same but also failed.
Have to change a little part in the code to make it work with self propelled vehicles.. stupid thing that I haven't looked at it before.. but the reality is that I never touched a self propelled manure tanker yet with the hose system.
Will try to push a fix tomorrow.

Thank you for the quick response - tried really hard to see if I was able to figure this out my self, but my scripting abilities is sadly near non existent .. XML and Moddesc files in FS I can handle (most of the times) but these LUA files is really hard to get any meaning from .. Occasionally I can fix small things in a script (even a blind hen sometimes finds a grain of corn) but when it happens, it's pure luck .. Really appreciate that you will try to fix this asap - guessing you have a life besides scripting .. Have other small (not at the moment important) issues - so if it's allright with you, I'll be back with these later .. Now I'm gonna try to make the fillarm work ..

Regards from TC67

@tomcat67

I fixed the bug with the latest commit: aaec09b

And yes you most certainly did ... Just tried it out, and it worked right out of the box (so to speak) .. Furthermore, you caught me off guard - thought I was supposed to press "B" (turn on pump) But no no - it was "R" for activate pump that popped up ... And of course it's activate - the engine from the selfpropelled slurry spreader is already running (and it's the main engine that drives the pump also, and not a secondary engine you first need to start ) ... Very real life made - I'm very impressed sir .. Thank you very much for the speedy fix ..

Best regards from TomCat67 ..

Thank you for you kind words! Much appreciated. 👍