stylesuxx/udp-hole-punching

Clients never received message from each other

Opened this issue · 1 comments

Hi,

Thanks for this udp hole punching example.

I decided to give it a shot but can't seem to make the clients talk to each other. I'm running the server on digital ocean droplet and putting each client talk to it.

The server links the peers but when the peers try to talk to each other, they simply cant.

On my internet modem/router, the outgoing ports are open but there are not inbound ports open. I have even tried to disable the firewall from the modem/router. No luck!

Do you have any idea?

Regards,

Nuno

I have the same problem! It worked once, but not anymore! I don't know why the peers can't communicate. Do you have a clue? I'm on this since two days now :)

EDIT : it only work if i run the client.py two times from the same computer (and network). But with the two client.py run from different computer (on same network), i doesn't work ...

EDIT 2: I tried with a friend (two differents NAT), and it work nice! So i think the problem was from my network infrastructure (in local test)!