Arg system rewrite
Closed this issue · 1 comments
super-continent commented
the argument system in BBScript currently works reasonably well, but there are a couple major issues with it that can be fixed. most notably there is the fact that named values are per-instruction, and not an easily modifiable global "enum" system.
current idea for making this global enum system is to use a per-game hashmap where each string corresponds to an inner bidirectional hashmap containing named values and their actual values, something like this:
(
named_values: {
"NEW_ENUM_TYPE" : {
"VALUE_1" : 1,
}
},
functions: [
(
id: 1,
size: 12,
args: [ Map("NEW_ENUM_TYPE"), i32, ],
name: "exampleInstruction",
codeBlock: NoBlock,
),
// etc...
]
)
super-continent commented
Closed with 1.0 :)