Blocko compiles with a ton of warnings, then crashes when run.
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tux314159 commented
GLGS 4.60, arch linux, gcc 10.1.0.
It says 1st chunk generated, ready to start game
, and shows the window and I can see what's in it, but then it crashes with:
GL CALLBACK: ** GL ERROR ** type = 0x824c, severity = 0x9146, message = GL_INVALID_ENUM in glGetIntegerv(pname=GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
I can't seem to see where the error is with GDB.