This repo has code that when run (CLI), plays the wordle game by itself based on a 2300+ word list.
Install -
- NodeJS LTS
yarn
Then run the following commands:
git clone git@github.com:sushruth/wordle-player.git
cd wordle-player
yarn
yarn start
Here is what yarn start -h
says:
Usage: yarn start [options] [command]
Options:
-V, --version output the version number
-c, --count <number> Number of games to play (default: "1")
-w, --word <word> Play with a specific goal word
-p, --print-stats Print stats about all the plays (default: false)
-s, --silent does not print each game in the console when set to true (default: false)
-sq, --sequential runs through all words in the db sequentially once each (default: false)
-do, --debug-options debug the CLI options (default: false)
-h, --help display help for command
Commands:
wordle Play for wordle online
It can
- Play wordle for a word you pick and show you the result
- Help you play NYT wordle online
- Play wordle for all the words in the db and show you stats on how it played.
This means "play 200 games with silent mode and print stats"
THis means "play all the words in the db sequentially once each and print stats"
Here are some of the failing words from before succeeding now ! -
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I added a new guesser based on the old one. I now fail for only one word - "Catch". Very poetic.
Here it how it fails -
Tweaking it more now. Here is the scoring works now - (lps = letter-position-score of filtered word list)
let highestScore = 0;
for (const originalWord of wordList) {
let word = originalWord.slice();
let score = 0;
let seenLetters = new Set<Letter>();
for (let i = 0; i < word.length; i++) {
const letter = word[i];
if (greenPositionLetters[i]?.includes(letter)) {
score -= 2;
} else if (greenLetters.includes(letter)) {
score -= 1;
} else {
let delta = lps[i][letter] || 0;
if (seenLetters.has(letter)) {
delta = delta - 2;
}
score += delta;
}
if (lpsLetters.includes(letter)) {
score += 1;
}
seenLetters.add(letter);
}
if (highestScore <= score) {
highestScore = score;
}
if (score) {
scoreMap.set(originalWord, score);
}
}
Updated the next word guesser based on letter-position-frequency - Meaning that in each round, we filter the words based on current execution result and the filtered list of words is then ranked by a score.
To calculate this score, we first iterate through each word in the filtered list and count the number of times any letter appeared in a given position. That count becomes the positional score of that letter. After going through all the words in the list, we calculate the score for each word by taking the sum of all the positional scores for the letters in that word (except for the green letters).
Once we have a score for each word, we sort the word list by that score in descending order, and pick the first word in the list (which would denote the word with the highest score).
This brings the un-winnable (cannot solve within 6 tries) words from the list down to 15. These are the words for now -
jaunt,watch,homer,night,mound,stamp,joker,shape,haste,hilly,ratty,hound,match
Here is what they look like in execution -
My theory is that - as long as we have words sharing 4 letters in exact same positions, any ranked picking strategy will always have non-zero chance of losing since if the word to be guessed happens to be lowest ranked in any group of such words, it will be picked last and we could lose.
Does not fully eliminate yellow tile reuse
It can take a while to solve sometimes
the solution is way better for this word now -
{
"maxAttempts": 13, // game with max attempts
"minAttempts": 2, // game with min attempts
"averageAttemptsList": 5.899999999999877, // average attempts per game
"totalGamesPlayed": 1000 // total games played
}
It also shows a graph of how many times the game was solved in a given number of attempts.