Pulse Audio - PulseAudioException: [18] Too large
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szabolcsdombi commented
$ python3 run_game.py
Traceback (most recent call last):
File "/.../run_game.py", line 1569, in <module>
render()
File "/.../run_game.py", line 1561, in render
g.scene.render()
File "/.../run_game.py", line 1398, in render
self.world.update()
File "/.../run_game.py", line 1085, in update
obj.update(self)
File "/.../run_game.py", line 1037, in update
self.space_ship.update(world)
File "/.../run_game.py", line 996, in update
speaker.play_beam()
File "/.../run_game.py", line 159, in play_beam
self.players.append(self.beam.play())
File "/.../site-packages/pyglet/media/codecs/base.py", line 230, in play
player.play()
File "/.../site-packages/pyglet/media/player.py", line 216, in play
self._set_playing(True)
File "/.../site-packages/pyglet/media/player.py", line 165, in _set_playing
self._create_audio_player()
File "/.../site-packages/pyglet/media/player.py", line 334, in _create_audio_player
self._audio_player = audio_driver.create_audio_player(source, self)
File "/.../site-packages/pyglet/media/drivers/pulse/adaptation.py", line 29, in create_audio_player
player = PulseAudioPlayer(source, player, self)
File "/.../site-packages/pyglet/media/drivers/pulse/adaptation.py", line 118, in __init__
self.stream.connect_playback()
File "/.../site-packages/pyglet/media/drivers/pulse/interface.py", line 466, in connect_playback
context.raise_error()
File "/.../site-packages/pyglet/media/drivers/pulse/interface.py", line 349, in raise_error
raise PulseAudioException(error, get_ascii_str_or_none(pa.pa_strerror(error)))
pyglet.media.drivers.pulse.interface.PulseAudioException: PulseAudioException: [18] Too large