Movement in spell combat is unsatisfactory for Gothic 2 controls
szapp opened this issue · 0 comments
szapp commented
There are different ideas and notions from the testers how aim movement for spell combat should be altered for Gothic 2 controls. Whatever might be most suitable, the way it is now does not seem to meet expectations. Possible changes:
- Replace all movement with aim movement (forward running will not be possible anymore). This idea speaks for consistency across movement directions and argues that spell combat is mostly performed from one pinned position (running while in combat not necessary).
- Implement two-key-press system (like in Gothic 1 controls, here: right and left mouse buttons). This idea comes from the notion that backwards movement is too slow and does not allow efficient dodging in combat.
- Stick to a one-key-press system, but only show the reticle and allow movement while the aiming key is held.