Camera model
Closed this issue · 2 comments
DSaurus commented
I notice that now the camera model is imperfect and I want to write new camera models.
But I have a problem about Z-Buffer and rendering process. Why does it use "max" rather than "min"?
archibate commented
Maybe it's because the zbuf
is initialized to be zero? Not sure if this works for > 3 conflicts... we may want to use 1/z
instead for "min" Z-buffering?
DSaurus commented
Maybe it's because the
zbuf
is initialized to be zero? Not sure if this works for > 3 conflicts... we may want to use1/z
instead for "min" Z-buffering?
OK, I understand it, I will try to write the new camera models based on '1/z' Z-buffering.