OpenGL interoperability's performance lose after cleaning-up
takagi opened this issue · 1 comments
takagi commented
After cleaning-up, the performance of N-body example with OpenGL interoperability seems worse than that of before cleaning-up. If my memory is correct, OpenGL interoperability gave a little performance gain.
- before cleaning-up, about 5 percent of performance gain with OpenGL interoperability
- after cleaning-up, about 40 percent of performance lose with OpenGL interoperability
It is a disappointing result if OpenGL interoperability gives performance lose.
takagi commented
Close this issue because the difference of performance is caused by whether the rendered window is at most front, not by using OpenGL interoperability.