5/28 — Week 2 — Time and Motion (John Whitney)
Opened this issue · 9 comments
- Started with going over homework with Karina, Ming (Ophelia), Nun
Discussed quotes from Vera Molnar article
Now I have to really think about what I am doing while drawing in order for Jeff to write a program to deal with what I can do as second nature. This thinking has made the making of the hand work much clearer.
Audio + Images
Synchrony, Mary Ellen Bute (Houston, TX):
We will take a mathematical formula and put it into terms of moving forms, music and color. They will tell a story to the eye and the ear. A legend can be built thus around arithmetical or logarithmic...
Dada (1936) - dancing shapes to music, 2d and 3d, cubes flying around, lines coming in like bohemian rapsody in fantasia.
Oskar Fischinger
Normal Mclaren - Pen Point Percussion
Brothers took WW2 decommisioned machines to make animations
In the future, artists may need to learn programming in order to practice their craft
Larry Cuba - https://www.youtube.com/watch?v=OkyqP-g_LrY
John Whitney — famous for developing video
Also has a brother, James Whitney
1961 — Catalog, created on analog computers
Using math to drive image and sound, working with IBM/programmers, write software on computer screen, film camera pointed at a monitor, make frame by frame animation. A lot of film in 70s are computer made
Book recommendation for audio/visual expression
Everything is a wave form: light, sound. Tools to map from one wave form to another
Whitney wrote a book on the internetarchive
Research paper in class: https://paper.dropbox.com/doc/John-Whitney-Sr.--A02HzZ0w5Dj3yqMW60OWvDe8AQ-Vzkx60tGRgD3x3Ch20Lju
https://www.youtube.com/watch?v=jIv-EcX9tUs
Polar coordinates with a lot of params
So much of his work is MATH
frequency
phase
amplitude
sin/cos
Use one sin to control another sin
Take one freq to modulate another freq
"freq modulation"
Math to drive movement and sound, not necessary to do sound for homework, but is a fun extra
Japanese artist: masahi kosato + student films
two sin waves with diff frequency > spiral form called "Leueeiufoawwaef"
animation for concepts: https://www.youtube.com/watch?v=qZCRtN0lfVs
Technical notes
ofGetElapsedTimef()
outputs in seconds, multiply to increase speed
feed into sin
as angle, always output as -1 and 1
ofMap()
to map that -1 to 1 range to ofGetWidth()
6.28s to go 1 full cycle (2 * pi)
ofDrawCircle(x y r)
- frequency > vary speed using loop
-
phase > shift left/right
-
amplitude >
lay things out in a circle, or move in circular pattern, use sin / cos
https://en.wikipedia.org/wiki/Lissajous_curve
Trace a dot over time
Homework
Reading
book: articulated lights
collection of artist statements, pick 1 to read
Recreation
John Whitney, something like a 5-10s loop