techannihilation/TA

Bug with collision volume gadget

Closed this issue · 1 comments

[string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:379: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:880: in function <[string "LuaRules/gadgets.lua"]:878>
(tail call): ?"
[f=0072322] [Game::ClientReadNet][LOGMSG] sender="[FLAT]Earther" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:379: attempt to compare nil with number
stack traceback:
[string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:379: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:880: in function <[string "LuaRules/gadgets.lua"]:878>
(tail call): ?"
[f=0072324] [Game::ClientReadNet][LOGMSG] sender="MrWeak" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:379: attempt to compare nil with number
stack traceback:
[string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:379: in function 'GameFrame'
[string "LuaRules/gadgets.lua"]:880: in function <[string "LuaRules/gadgets.lua"]:878>
(tail call): ?"
[f=0072324] [Game::ClientReadNet][LOGMSG] sender="gopnic" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:379: attempt to compare nil with number
stack traceback:

Probably fixed in 98535df