tentone/geo-three

LOD issue

Opened this issue · 7 comments

Hello,

Can the LOD be adjusted to render all the tiles in the viewport?
The tiles rendered every time the camera updates seem to be only the 4 in the center.

Thanks

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Yes you can change the parameters in the LOD Control object.

For LODFrustum and LOLDRadial increase the value of "subdivideDistance" to have more detail in the tiles.

by doing do I get this issue, top and bottom of the screen not on the same level :S (LODRadial, this.subdivideDistance = 100; this.simplifyDistance = 300;)

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You can use the LODRadial or LODRaycast for this scenario instead.

Would be more suitable than LODFrustum

the screenshot is actually LODRadial
(LODRadial, this.subdivideDistance = 100; this.simplifyDistance = 300;)

also, the height_shader is no longer working.

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@laraduarte I have confirmed that the height shader is broken.

Please opena new issue for this. I will take a look into it.

About the lod issue described above any suggestions?!
I sti think the lod system has some issues and is also the reason why some tiles are white and not loading