LOD issue
Opened this issue · 7 comments
laraduarte commented
tentone commented
Yes you can change the parameters in the LOD Control object.
For LODFrustum and LOLDRadial increase the value of "subdivideDistance" to have more detail in the tiles.
laraduarte commented
tentone commented
You can use the LODRadial or LODRaycast for this scenario instead.
Would be more suitable than LODFrustum
laraduarte commented
the screenshot is actually LODRadial
(LODRadial, this.subdivideDistance = 100; this.simplifyDistance = 300;)
laraduarte commented
tentone commented
@laraduarte I have confirmed that the height shader is broken.
Please opena new issue for this. I will take a look into it.
laraduarte commented
About the lod issue described above any suggestions?!
I sti think the lod system has some issues and is also the reason why some tiles are white and not loading