If you move around the mouse on an observer point, the fog gets thicker and thinner depending on where you move the mouse.
Opened this issue · 2 comments
SomethingDeveloper commented
chloecormier commented
Could be related to fogblend? Maybe the method it uses for calculating the player's view direction is independent of your view being locked to the observer point?
SilentFox3 commented
Adding onto this, this also applies while you're in thirdperson
and use thirdperson_mayamode
or similar to rotate your player without moving the camera's location on-screen. Perhaps more generally, fog thickness is calculated based on your player entity's view angle rather than the current camera's?