tgjones's Stars
shader-slang/slang
Making it easier to work with shaders
Unity-Technologies/HLSLcc
DirectX shader bytecode cross compiler
hamish-milne/UnityShaderCompiler
Interface and experiments with Unity's shader compiler
dotnet/CliCommandLineParser
A second-generation parser for the .NET Core command line tools
Kryptos-FR/markdig.wpf
A WPF library for xoofx/markdig https://github.com/xoofx/markdig
coverlet-coverage/coverlet
Cross platform code coverage for .NET
MetaIdea/cnc3-metamod
A mod and lua based framework for the game Command & Conquer 3 Kane's Wrath
roy-t/AStar
A fast 2D path finding library based on the A* algorithm. Works with both grids and graphs. Supports any .NET variant that supports .NETStandard 2.0 or higher. This library has no external dependencies. The library is licensed under the MIT license.
hueitan/made-in-taiwan
[NEED SUPPORT] 🇹🇼 (Taiwan #1) A list of neat projects made in Taiwan (MIT)
mrward/monodevelop-language-server-addin
Language Server Protocol support for MonoDevelop and Visual Studio for Mac
electronicarts/RenderWare3Docs
White Papers and User Guide from the RenderWare game engine release for PC.
lepidosteus/sage-replay-parser-delphi
A collection of Delphi/ObjectPascal classes to parse replay files from games using the SAGE engine (CnC 3, Red Alert 3, ...)
mellinoe/ShaderGen
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
SnpM/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
askeladdk/CCEngine
My attempt to recreate the C&C: Tiberian Dawn and Red Alert 1 games in a single engine.
floooh/sokol
minimal cross-platform standalone C headers
wheybags/freeablo
[ARCHIVED] Modern reimplementation of the Diablo 1 game engine
smx-smx/openSage
Fundynamic/dune2themaker4j
Dune 2 The Maker - Java version
opentomb/OpenTomb
An open-source Tomb Raider 1-5 engine remake
ChariotEngine/Chariot
A cross-platform open-source reimplementation of the Age of Empires (1997) engine
lepidosteus/sage-replay-parser-php
A collection of PHP classes to parse replay files from games using the SAGE engine (CnC 3, Red Alert 3, ...)
louisdx/cnc-replayreaders
A loose collection of replay file dissectors for Electronic Arts Command & Conquer games, and file format documentation
baldurk/visor
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
chipgw/openbfme
Currently in very early prototype/groundwork stages, OpenBFME seeks to be an open source RTS engine, capable of playing games made with EA's SAGE engine, such as the Battle for Middle Earth series and some of the Command and Conquer games
Tarcontar/SageCS
TheAssemblyArmada/Thyme
An open source re-implementation of Generals : Zero Hour written in C++.
OmniSharp/csharp-language-server-protocol
Language Server Protocol in C#
microsoft/vs-editor-api
Microsoft Visual Studio Editor API definitions
xamarin/Xamarin.PropertyEditing