tgjones's Stars
keijiro/CloudSkybox
Skybox shader with volumetric clouds
Bloyteg/HLSL.TypeProvider
F# type provider for HLSL shaders.
unsignedapps/UAFilterableResultsController
An NSFetchedResultsController-like implementation with NSMutableArrays as the backing store.
kayru/Probulator
Experimentation framework for probe-based lighting
evanw/glslx
A GLSL type checker, code formatter, and minifier for WebGL
Matthew-Davey/mercury-particle-engine
Mercury Particle Engine
ssloy/tinyrenderer
A brief computer graphics / rendering course
jwollen/SharpVulkan
C# bindings for https://www.khronos.org/vulkan/
KhronosGroup/Vulkan-Samples-Deprecated
Vulkan sample code
KhronosGroup/Vulkan-LoaderAndValidationLayers
**Deprecated repository** for Vulkan loader and validation layers
Tomius/LoD
A simple OpenGL 2.1 game engine, written in C++.
OptiKey/OptiKey
OptiKey - Full computer control and speech with your eyes
utahwithak/Scene-Kit-Terrain-Example
This is an example on terrain in Scene Kit
luislaugga/FieldKit
UI library of custom text fields for iOS
cristicbz/rust-doom
A Doom Renderer written in Rust.
aras-p/hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
aras-p/glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
KirillOsenkov/SourceBrowser
Source browser website generator that powers http://referencesource.microsoft.com and http://sourceroslyn.io
chrisdunelm/DotNetAnywhere
Small .NET interpreter
KirillOsenkov/XmlParser
A Roslyn-inspired full-fidelity XML parser with no dependencies and a simple Visual Studio XML language service
methusalah/OpenRTS
Real-Time Strategy game 3D engine coded in pure java
resume/resume.github.com
Resumes generated using the GitHub informations
statiqdev/Statiq.Web
Statiq Web is a flexible static site generator written in .NET.
jaytwo/WmTouchDevice
Raise WPF touch events using WM_TOUCH instead of the lag-prone default implementation.
intel/acat
Assistive Context-Aware Toolkit (ACAT)
vorg/pragmatic-pbr
microsoft/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
microsoft/VSSDK-Extensibility-Samples
Samples for building your own Visual Studio extensions
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
github/VisualStudio
GitHub Extension for Visual Studio