#readme
##Notes on week 4: I'm trying to translate a game jam I did in processing back in January to oF. The game itself was a version of asteroids with some more newtonian physics. However, I've been unning into issues translating PVectors to ofPoints.
##Notes on week 5: Currently, I'm getting an error in part B. I think it has to do with the particle pointer that I'm passing into Bloom.addBranch().
The assignment on the 12 Principles of Animation, now extra credit, is in part C
In exercise b, I was only partially successful in taking video from the web cam and applying it to the sphere. While the sphere does change color, the texture is very low in resolution, and the verticies extrude uniformly