You can't put things in the glass case
Opened this issue · 0 comments
eriktorbjorn commented
This comes from Nathan's bugs list, so I'm only reporting it because I think I know what the problem is:
>GET PLOTTER FROM GLASS CASE
Taken.
Ford continues trying to talk the guard into a sudden career change.
>PUT PLOTTER IN GLASS CASE
There's no room.
Ford continues trying to talk the guard into a sudden career change.
>PUT POCKET FLUFF IN GLASS CASE
There's no room.
This is how the glass case is defined:
<OBJECT GLASS-CASE
(IN HOLD)
(DESC "glass case")
(LDESC "In the corner is a glass case with a switch and a keyboard.")
(SYNONYM CASE LID GLASS)
(ADJECTIVE GLASS)
(SIZE 40)
(FLAGS CONTBIT TRANSBIT SEARCHBIT)
(ACTION GLASS-CASE-F)>
Since it can't be picked up, I can only assume that's supposed to be (CAPACITY 40)
, not (SIZE 40)
. (The size of the plotter is 20.) The default capacity appears to be 0, so that's why you can't even fit the pocket fluff (size 1) inside it.