YES/NO inconsistency when talking to Eddie
Opened this issue · 1 comments
eriktorbjorn commented
One feature of the game is that when it asks you a question you can usually answer "YES" or "NO" on the next turn and get an appropriate response. E.g.
>EDDIE, JUMP
Eddie sighs deeply. "I can't talk right now. Do you know how difficult it is to
pilot a ship as complicated as this one?"
>EDDIE, YES
"Well, leave me alone then! I'm busy!"
There are two cases where EDDIE-F
sets up a response like that. One obvious (the one above) and one... less so?
(T
<SETG AWAITING-REPLY 18>
<ENABLE <QUEUE I-REPLY 2>>
<TELL
"Eddie sighs deeply. \"I can't talk right now. Do you know how difficult it is
to pilot a ship as complicated as this one?\"" CR>
<FUCKING-CLEAR>)>)
(<AND <VERB? ASK-ABOUT>
<PRSI? ,OBJECT-OF-GAME>>
<SETG AWAITING-REPLY 19>
<ENABLE <QUEUE I-REPLY 2>>
<TELL
"\"To pilot " D ,HEART-OF-GOLD ", process data requests from the " D ,NUTRIMAT
" and keep the crew healthy. Read your manual! How do you expect to get
anywhere in life? But don't read unless there's enough light.\"" CR>)>>
But EDDIE-F
only redirects "EDDIE, YES" and "EDDIE, NO" to V-YES
and V-NO
for AWAITING-REPLY
18, not 19:
(<AND <VERB? YES>
<EQUAL? ,AWAITING-REPLY 18>>
<V-YES>)
(<AND <VERB? NO>
<EQUAL? ,AWAITING-REPLY 18>>
<V-NO>)
Shouldn't it handle both the same way?
eriktorbjorn commented
Also, it seems like a missed opportunity that it doesn't set up an answer when Eddie asks you if you've brushed your teeth lately:
(<AND <VERB? REPAIR OPEN>
<PRSO? ,HATCH>
,LANDED>
<TELL
"\"Not until I completely check out the safety of this planet. Please
wait approximately fourteen years. In the meantime, have you brushed
your teeth lately?\"" CR>)