Time passes strangely in the sauna
Opened this issue · 1 comments
Time passes strangely in the sauna, and this is probably just one example:
>WAIT
Time passes...
"Announcement, announcement. This is Eddie (the shipboard computer). Emergency
situation! Nuclear missiles have just been launched at us from the approaching
planet, which my data banks indicate is the legendary lost planet of Magrathea.
I cannot perform evasive maneuvers because all circuits are currently engaged by
the Nutrimat. The missiles will turn this ship into a huge atomic fireball in
approximately eight turns. By the way, somebody didn't finish their spinach at
dinner."
>SCORE
We are about to give you your score. Put on your peril-sensitive sunglasses now.
(Hit RETURN or ENTER when ready.) >
Your score is 135 of a possible 400, in 179 turns.
>WEST
You enter the sauna. After several hours, you come out a changed man.
You hear distant sounds of panic: shouts of anger, cries of alarm, pounding
feet.
>SCORE
We are about to give you your score. Put on your peril-sensitive sunglasses now.
(Hit RETURN or ENTER when ready.) >
Your score is 135 of a possible 400, in 197 turns.
So that's 18 turns, and still no explosion?
Time doesn't actually pass in the sauna, it just adds to the MOVES
counter. (The only sign that time has passed is that if Marvin was in the bridge when you entered, it moves him back to his pantry.)
<ROUTINE SAUNA-ENTER-F ()
<UNPLUG-HELD-STUFF>
<SETG MOVES <+ ,MOVES <+ 10 <RANDOM 12>>>>
<TELL "You enter the sauna. After several ">
<COND (<RUNNING? ,I-FORD>
<TELL "minutes">)
(T
<TELL "hours">)>
<TELL ", you come out a changed man.">
I-FORD
is running while Zaphod and Trillian are still on the bridge. I suppose we could add a case to see if I-TEA
is running, and print "seconds" instead of "minutes" or "hours". Maybe adjust so that it doesn't artificially increase MOVES
in that case, too? That's the least intrusive change I can think of.
Another example of a timer that could be running that probably shouldn't take hours is I-LANDING
. But that's less clear since the landing is postponed ever time the timer is triggered while you're not on The Heart of Gold.