You're supposed to be able to analyze the stain on Veronica's costume
Opened this issue · 0 comments
eriktorbjorn commented
You're supposed to be able to analyze the stain on Veronica's costume, but it doesn't seem to work:
>DETECTIVE, ANALYZE STAIN
The detective reaches down and snips a small sample of stained cloth from the
costume.
"Sergeant Duffy, analyze the cloth sample!" Sergeant Duffy takes the cloth
sample. He seems to almost disappear. "He's a fine public servant," comments the
detective.
Some time later
>WAIT
The detective approaches you.
The detective interrupts.
"analysis is back from the lab. I thought you might be interested in what it
says." The detective hands it to you. It reads, omitting the irrelevant details:
"Nothing of relevance to the case was discovered."
First of all, it should say "The analysis is back ...", not just "analysis is back ..." This was printed by LAB-RESULTS-TO-PLAYER
:
<MOVE .F ,PLAYER>
<COND (.FIRST
<SET FIRST <>>
<TELL
CTHE ,DETECTIVE>
<COND (<EQUAL? .GARG ,G-REACHED>
<TELL " comes up to you and">)>
<TELL " interrupts.">)>
<TELL CR
"\"">
<COND (<EQUAL? .F ,NULL-ANALYSIS>
<TELL "analysis">)
(T
<TELL CTHE .F>)>
<TELL
" is back from the lab. I thought you might be interested
in what it says.\" " CTHE ,DETECTIVE " hands it to you. It reads, omitting the
irrelevant details:|
" CR <GETP .F ,P?TEXT> CR>)>
Second, it shouldn't have been the NULL-ANALYSIS
, it should have been the STAIN-ANALYSIS
. This is what DETECTIVE-F
does:
(<EQUAL? ,PRSO ,STAIN>
<TELL
CTHE ,DETECTIVE " reaches down and snips a small sample of stained cloth
from the costume." CR>
<CHECK-JUNK ,STAIN-SAMPLE>)
This eventually makes its way to DUFFY-TO-LAB
, where it checks which object he was sent to analyze:
(<EQUAL? .OBJ ,STAIN>
<SET OBJ ,STAIN-ANALYSIS>)
It should check for STAIN-SAMPLE
here, not STAIN
.
If this change is made, I don't think the NULL-ANALYSIS
will ever be used. Still, both bugs should be fixed I think.