Pinned Repositories
Better-Workers
Imports Civ 6's Builder and Military Engineer units to the best of Unciv's current abilities (splitting their tasks among multiple units). Also adds a Civil Engineer as an upgrade to the basic Worker, and a new National Wonder to train civilian units faster.
DeCiv-Unbalanced
A deliberately OP mod for DeCiv Redux that will ruin your experience if you use it to cheat instead of to help test things inside a sandbox. Draws inspiration from some of Yairm210's more notable mistakes and is compatible with other DeCiv expansion mods.
Outlaws-of-the-Wastes
Major expansion + rebalance mod for DeCiv Redux. Stronger barbarians, better ruins rewards, new factions, new units, new wonders, new and revised beliefs, and so on.
philosophy-mod-x
Philosophy-mod: extra beliefs and religions alongside buffs for a full experience in unciv. Now slightly less overpowered.
Policy-mod
A major change to almost all policy trees. Also adds Aesthetics and Exploration trees, and 4 additional policies to each ideology.
silently-testing-deciv
Just a personal testing ground for things to incorporate into a Deciv expansion mod. Nothing to see here. Move along.
The-Mechanized-Refurbished
An initial attempt to properly rebalance Bamboolord's DeCiv faction "The Mechanized" now that he has discontinued coding work for it.
Uncivilized-Expansion
Another minor side project which may or may not be a small step towards a greater enhancement mod for Unciv - this one adds more buildings and wonders (importing several of them from Civ 5/6 scenarios or other Civ games) and augments select civs from other mods. Also very much a WIP. Requires the BNW mod.
Wasteland-Happenings
Adds random events to DeCiv.
Xeno-Terror
Basically "The Barbarians" but for Alpha Frontier. Xeno Hives now award crash site effects...if you can clear them out.
the-s-is-silent's Repositories
the-s-is-silent/Deciv-Nation
Adds the faction of Capitalia, a "playable city-state", to DeCiv.
the-s-is-silent/Difficulty-Sandbox-Deciv
This mod adds an expanded "Sandbox" to the difficulty for DeCiv Redux.
the-s-is-silent/Bamboo-Deciv-Expans
A WIP mod of Bamboolord to add new civs to Lodo the Bear's Deciv Redux mod. Pls report any Balance changes you think are needed to me on either Discord or Github
the-s-is-silent/silently-testing
Just a personal testing ground for various minor things for Unciv. Nothing to see here. Move along.
the-s-is-silent/Policy-mod
A major change to almost all policy trees. Also adds Aesthetics and Exploration trees, and 4 additional policies to each ideology.
the-s-is-silent/The-Barbarians-Raid-Again
Clearing Barbarian encampment grants a random bonus. Basically, ancient ruins respawn throghout the game.
the-s-is-silent/Double-Great-Improvements
Allows all GPs to create two of their unique improvements. Inspired by yairm210 accidentally enabling double Academies from GS for a short time by forgetting to remove testing code.
the-s-is-silent/philosophy-mod-x
Philosophy-mod: extra beliefs and religions alongside buffs for a full experience in unciv. Now slightly less overpowered.
the-s-is-silent/Ancient-Civilizations
(Update 22.05.22) Ravignir's Ancient Civilizations mod for unciv. 11 new civs (Sumeria, Israel, Phoenicia, the Hittites, Armenia, Macrobia, Olmec, Nok, Himyar, Epirus and Scythia)
the-s-is-silent/Urban-Area
Adds a new improvement in Unciv. Inspired by the Downtown District mod in Civ 6.
the-s-is-silent/AquaExtension-GAK-x
This mod add new civs (Arcadia, Bostuosil, Escon, Germany WW2, Hiland, Indonesia, Italy WW2, Japan WW2, Leisi, Majapahit, Malaysia, Mali, Philippines, Questain, Soviet Union, Sunda Empire, Strahan, Taevas, Thoule, Zastaria) and other features