Gossip Client for Ranvier
This bundle is a sample implementation of a client to the Gossip Network.
To enable:
- Register for an account on gossip.haus, and then register your game
- You will get a Client ID and Client Secret from this step, you will use it in the configuration below
- Clone to your bundles folder
- Add the
"gossip-ranvier"
bundle inranvier.json
- Add the following configuration to
ranvier.json
{
"gossip": {
"url": "wss://gossip.haus/socket",
"clientId": "CHANGE ME",
"clientSecret": "CHANGE ME"
}
}
The channels configuration key is set up as an object with the remote channel as the key, and the local channel as the value.
Adding new channels
You can add new channels by creating more GossipChannel
objects. They will automatically be detected and join the network.
Note that remote channel names are validated before subscribing. They must be a single word of letters only and a maximum of 15 characters.
Fake Player
In order for messages to be broadcast into your game, the bundle makes a fake player object as follows:
let player = {
isGossip: true,
name: "player@RemoteGame",
getBroadcastTargets: () => {
return [];
}
};
Make sure this works for your game and extend as needed.
Sign In/Sign Out
In your fork of Ranvier, you will need to emit the spawn
event on your player characters when they sign into the game, and you will also need to emit the quit
event when they quit the game, if you want to take advantage of Gossip's sign in/sign out messaging.