zootr-tracker
A tracker application for Ocarina of Time Randomizer
Based off the work of Jared Branum, which can be found here
0.2.7 (06/12/2020)
- Fixed broken 0.2.6 CSS.
- Minor fixes here and there.
0.2.6 (01/22/2020)
- Testing some UI tweaks
- What even is this project
0.2.5 (11/01/2019)
- Completed maps for Water, Shadow and Spirit Temples, and BOTW (Still need to plot checks).
- Adjusted maps for Deku, Dodongo's, and Jabu to have each floor correctly superimposed over each other.
- Slight adjustments to the map view.
- Adjusted Song class to contain a sequence of notes corresponding to that song. Will be used for a future loading animation.
0.2.4 (03/07/2019)
- Fixed an issue that caused the application to load incorrectly, by attempting to create an Item object prior to loading the Item class. Oops.
- Loading animation. Exact same one as used in 404editor, might make a more interesting one in the future
- Dungeon maps in need of plotting:
- Water Temple
- Dungeon maps in need of completion:
- Spirit Temple
- Shadow Temple
- Ganon's Castle
- BOTW
- GTG
0.2.3 (02/19/2019)
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A whole new interface for recording the hints from the Pedestal of Time.
- If, by mistake, you select the same location for two medallions/stones, a warning message will appear.
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Changed Kakariko colour from #b348d2 to #8500f7. It seemed too light, with the Shadow Temple and all.
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Changed some button styling
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New Settings interface, the more modals the merrier!
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Reworked the UI to be more mobile-friendly. Here are the details:
- Before, both the left (checks, tabs) and the right (inventory) sides were always displayed, no matter what. This was no big deal on a normal screen, but on something smaller, like a cell phone, this meant the map got squashed in between the two.
- Now, if the width of the screen is below 1190px, the inventory is automatically hidden, and a tab is added on the left to pull up the inventory whenever you need it.
- This gives the map room to breathe, and prevents it from making the item checks unreadable.
- Additionally, if the screen is less than 500px tall, the inventory's header is hidden, preventing you from having to scroll through the inventory pop-up to mark off the Stone of Agony.
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Shrank the map container down a bit, to reduce the wasted space on it's right side.
- As such, the extremely wide map of the Graveyard was adjusted accordingly.
- Other affected areas were also corrected.
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Known issues
- If you mark off a check you can't actually access with your current inventory (for example, a Song of Storms grotto without an ocarina), it won't disappear from the map until you meet the item requirements for that check.
0.2.2 (02/17/2019)
I'm back on the grind with this thing again! Here's what's been changed:
- Slight UI improvements
- New checkboxes, radio buttons
- Added text to header
- Slight change to checklist format
- Altered Inventory layout
- Left-side tabs are a bit larger
- Settings tab will now be a modal dialog (0.2.3)
- Gave default buttons some CSS love. They still need some more, though.
- When viewing a map of a dungeon, the map's title will now show the current floor
- Ex: Forest Temple (2F)
- Finished up putting Fire Temple checks on the map
- Fixed rooms missing from Fire Temple 3F
- Removal of obsolete tab-switching code, now that only the left-hand tabs are present.