Bounding Boxes.
Shawminator opened this issue · 2 comments
I have an issues where the bounding boxes are too small after exporting from blender.
manually checking the most outside vertices of the group i have(taking into the rotation when converting to fmdl)
x max = 66.00005 x min = -79.91892
y max = 1.69e-05 x min = 0
z max = 67.2536 z min = -44.00002
the bounding box size in the converted fmdl is as follows
x max = 54.50103 x min = -5504894
y max = 1.452863E-07 y min = 0
z max = 42.3854 min z = 22.05133
as you can see the boxes is quite a bit smaller and this causes clipping in games especially during replays
i am using the script to export fmdls for stadiums if you are wondering why the boxes are so big.
Upon checking it seems that in the fmdl there is two bounding box definitions , one for each mesh group.
should this not only contain one bounding box definition for all mesh groups within the one fmdl?
Sorry for so many updates, i was missing a parent in blender, the #win\fmdlname, this create the proper bounding box.
but this way creates three bounding box difinitions, 1 for the whole group and two for each part in the group,
i dont believe this is needed, only the main overall BB is needed