the4chancup/pes-fmdl-blender

Questions about the format, ideas

leus opened this issue · 2 comments

leus commented

Hello, I've been working on a Blender 2.8x version of this plugin (mostly working now).

From what I understand, the purpose of this plugin is to edit individual pes fmdl files. I guess this means not only faces, but any other asset in the game. Is this assumption true?

I tried editing two files at the same time (hair and face) but Blender gives me a hard time because of repeated bone names. I don't know if this is a Blender 2.8 limitation. Is this scenario (editing face and hair file at the same time) supported? How does the exporting works in this case?

Another question: does this plugin supports splitting meshes? I wonder if it would be possible to join meshes for edition, then splitting them before exporting.

Hope you can find some time to answer my questions.

leus commented

Another question - where should textures be located in order for the plugin to load them? Which textures are expected to be in the 'Kit Textures' and 'Common' directories?

leus commented

By the way, I've been playing with this for a couple of weeks now, and man, you have done an incredible job with the ability to autosplit large meshes. It is a game changer for me. Thanks for your work!