Forcing State Change May Not Track Previous State
Opened this issue · 1 comments
marcosecchi commented
There are some cases in which changing a state through the AIBrain debugger does not track the previous state.
Repro:
- Open the RetroAI_Debugger scene in Corgi Engine
- Play the scene and select RetroRabbidBoss_Debug
- While in Wait/PatrolWithinBounds states click the Jump state
- The boss will jump but it won't be tracked in the Previous State window
marcosecchi commented
This happens because the jump action exits on AIDecisionNextFrame