thedocruby
Hey, Doc here! I'm a game dev with deep roots in C(++) and experience with Java, C#, NodeJS, and Rust. I love spending time in nature and making cool shaders :)
@srclabsEarth
thedocruby's Stars
not-fl3/macroquad
Cross-platform game engine in Rust.
leetvr/hotham
Hotham is a tool for creating incredible standalone VR games.
FyroxEngine/Fyrox
3D and 2D game engine written in Rust
lowenware/dotrix
A 3D engine with ECS and Vulkan renderer for Rust developers
shawnscode/crayon
A small, portable and extensible game framework written in Rust.
AryanpurTech/BlueEngine
Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.
nannou-org/nannou
A Creative Coding Framework for Rust.
maxdeviant/peacock
A game engine for making beautiful games
raysan5/rres
A simple and easy-to-use file-format to package resources
raysan5/rpng
A simple and easy-to-use library to load/save png images and manage png chunks
raysan5/raygui
A simple and easy-to-use immediate-mode gui library
raysan5/raudio
A simple and easy-to-use audio library based on miniaudio
RobLoach/raylib-cpp
C++ Object Oriented Wrapper for raylib
deltaphc/raylib-rs
Rust bindings for raylib
CyanLaser/CyanEmu
CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
digital-standard/ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda
vrcx-team/VRCX
Friendship management tool for VRChat
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
BOLL7708/EasyOpenVR
Convenience C# class library for SteamVR
BocuD/VRBuildHelper
An integrated editor toolset that adds a number of quality of life features to assist VRChat world creators in managing their projects.
Varneon/WorldCreatorAssistant
Unity Editor extension for automating VRChat world project package management
AcChosen/VR-Stage-Lighting
A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.
SCRN-VRC/Voice-Recognition-Shader
Audio detection with visemes in a fragment shader
Robert-K/gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
FransBouma/InjectableGenericCameraSystem
This is a generic camera system to be used as the base for cameras for taking screenshots within games. The main purpose of the system is to hijack the in-game 3D camera by overwriting values in its camera structure with our own values so we can control where the camera is located, it's pitch/yaw/roll values, its FoV and the camera's look vector.
cnlohr/colorchord
Chromatic Sound to Light Conversion System
xwidghet/StereoCancer
An open-source stereo-correct screen-space shader for Unity, mainly intended for usage in animations and games such as VRChat.
eliemichel/BMeshUnity
A Unity package to make runtime procedural mesh generation more flexible.
Doppelkeks/Unity-CommandBufferRefraction
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
netri/Neitri-Unity-Shaders
Collection of shaders for Unity3D and VRChat