Refactoring Motion2D
tigleym opened this issue · 2 comments
tigleym commented
Entities whose Motion2D components with a rigid_body
property set to true should be able to neglect any forces exerted on it. So if entity 'A' collides with an entity 'B' with rigid_body
, entity B's Motion2D component will not be affected by the collision.
tigleym commented
Update:
We'll break this issue down into smaller tasks since the goal is simplifying a lot of the existing motion2D logic and will require rewriting some systems responsible for handling entity motions. PRs related to the motion 2D refactoring should reference this issue.