thmoa/tex2shape

Generating UV textures from 3D pose detector

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Hi, could you share the code for generating UV textures from HMR output as shown in Figure 7 in the paper? I couldn't find online how to do this. Thank you

thmoa commented

Render mesh with UV coordinates as vertex-colors. Perform the same sampling as for DensePose (without the Densepose to SMPL conversion).

Sorry I don't have access to the code anymore.