Apply this codebase to Starcraft II environment
Opened this issue · 1 comments
yunanyan commented
Hi,
If I want to apply this codebase to multiagent game environment such as Starcraft II. What part of the network should be changed?
Thank you!
tocom242242 commented
Thanks for your question!
To be honest, I haven't really thought about it.
So I don't know exactly, but I think the major change of this code for starcraft2 are
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To use recurrent network for each agent network
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To change the memory which can handle time series data
Actually, I think you should to refer to the following QMIX implementation (implemented by the author of QMIX).
https://github.com/oxwhirl/pymarl
I'm sorry I couldn't help you.
Regards