key array cleanup
Closed this issue · 3 comments
tomara-x commented
a circle with the key op will store the pressed keys in the array. when saving a scene the array will contain any (at the moment of saving) pressed keys (or something) that means when loading the scene, a patch that's checking for keys pressed will think that those keys are pressed (and held)
tomara-x commented
why : gets stuck?
tomara-x commented
oh lol! when you release shift before releasing the key that's modified, the key is technically never released
so hold shift, then press x, that's a shift-down, and a X-down, (cause we get the character, not the key) then release shift, then release x, that's shift-up, then x-up (but X is never released)
that's exactly why practicing multiple forms of magic together was forbidden