tomorrowevening's Stars
aidevjoe/SweetKit
A wonderful collection of Swift extensions
hughsk/glsl-noise
webgl-noise shaders ported to work with glslify
Experience-Monks/analyser-frequency-average
gets an average intensity between two frequency ranges
Experience-Monks/web-audio-player
a cross-browser WebAudio player
vt-vl-lab/3d-photo-inpainting
[CVPR 2020] 3D Photography using Context-aware Layered Depth Inpainting
sam007961/FastMassSpring
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
keeffEoghan/glsl-optical-flow
Optical flow shader for WebGL - BYORenderer.
connorbell/ShaderChain
Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain
terkelg/awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
matheowis/HDRI-to-CubeMap
Image converter from spherical map to cubemap
montaguegabe/arkit-depth-renderer
Displays the depth values received by the front-facing camera.
LightBuzz/Body-Tracking-ARKit
Sample use of Unity's ARFoundation and ARKit3 body tracking
flight404/Eyeo2012
Projects I created for my talk at the Eyeo Festival.
kylemcdonald/FreeWifi
How to get free wifi.
Hi-Rez/Satin
A 3D Graphics Framework built on Apple's Metal
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
electricsquare/raymarching-workshop
An Introduction to Raymarching
oframe/ogl
Minimal WebGL Library
SteveBarnegren/TweenKit
Animation library for iOS in Swift
Ramotion/swift-ui-animation-components-and-libraries
Swift UI libraries, iOS components and animations by @Ramotion
Unity-Technologies/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
luke161/Unity-Tesseract
Tesseract (4D Hypercube) implementation in Unity
RyanNielson/awesome-unity
A curated list of awesome Unity assets, resources, and more.
Chlumsky/msdfgen
Multi-channel signed distance field generator
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
marquizzo/three-gimbal
A Three.js utility that separates your device's orientation into individual yaw, pitch, and roll rotations without gimbal-lock.
manuelruder/fast-artistic-videos
Video style transfer using feed-forward networks.
luanfujun/deep-painterly-harmonization
Code and data for paper "Deep Painterly Harmonization": https://arxiv.org/abs/1804.03189
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2