audio-engine
There are 49 repositories under audio-engine topic.
clangen/musikcube
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
fdivitto/FabGL
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
LabSound/LabSound
:microscope: :speaker: graph-based audio engine
ddiakopoulos/libnyquist
:microphone: Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
everythingwillbetakenaway/DX7-Supercollider
My accurate Yamaha DX-7 clone. Programmed in Supercollider.
supercollider/sc3-plugins
Community plugins for SuperCollider
VoidXH/Cavern
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
igorski/MWEngine
Audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context, while providing a Java/Kotlin API. Supports both OpenSL and AAudio.
igorski/efflux-tracker
Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI control and provides both local and cloud based project storage.
olofson/audiality2
A realtime scripted modular audio engine for video games and musical applications.
AmplitudeAudio/sdk
A powerful cross-platform audio engine, optimized for games.
rednblackgames/gdx-miniaudio
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
VJAI/musquito
An audio engine for HTML5 based games and interactive websites
tebjan/VVVV.Audio
Implementation of an audio engine for vvvv
Hangman/TuningFork
Advanced 3D audio features for libGDX desktop users.
SirBob01/Dynamo-Engine
A C++ game engine powered by Vulkan
xioxin/lab_sound_flutter
a wrapper for LabSound(graph-based audio engine)
OrganicOrchestra/LGML
Flexible & Nodal Audio host
vertver/Dynation
Open-source release of Dynation
sgmackie/Polar
Audio engine for CUDA processing (Windows/Linux)
zhangdoa/Waveless
A general audio programming framework with support for visual scripting.
zacharycarter/soloud-nim
Nim bindings to the soloud audio engine (https://github.com/jarikomppa/soloud/)
Clomance/CatEngine
A 2D graphics engine with audio support.
1j01/audio-sponge
🔉💦 a sound machine
alejandrodlsp/brAudio
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
valaphee/steamaudio
Steam Audio for Rust
Halcyoninae/Halcyon_v2
Native Audio Player
TobiasKozel/VAE
Simple 3D Audio engine
Acmen-Team/Dark-Audio
Audio Engine
JDSherbert/FMOD-Audio-Engine
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
alatnet/Lumberyard-Alternative-Audio-Port-Audio-Gem
Port Audio audio playback library gem that works with Alternative Audio Gem for Amazon Lumberyard
cxw42/audio-utsl
An audio player library you can build from source! Integrates libsndfile with portaudio.
sebbekarlsson/akit
3D audio engine
SoundCTL/docs
SoundCTL Documentation
TobiasKozel/VAEG
Demo integration of VAE Sound Engine into Godot with GDNative
xdzc/Pitch-Perfect
[Udacity: IOSND] Pitch Perfect records audio and plays it back to the user with one of six settings - fast, slow, high pitch, low pitch, reverb, and echo.