blitzmax
There are 46 repositories under blitzmax topic.
jarikomppa/soloud
Free, easy, portable audio engine for games
wonkey-coders/wonkey
Wonkey is a easy to learn, oriented object, modern and cross-platform programming language for creating cross-platform video games. Pull requests welcome! Join community https://discord.gg/awfuRtZay7
TVTower/TVTower
A tribute to Mad TV. Written in BlitzMax, Lua and a bit of C.
bmx-ng/bcc
A next-generation bcc parser for BlitzMax
bmx-ng/bmk
The enhanced BlitzMax build program.
bmx-ng/brl.mod
BlitzMax Runtime Libraries, for BlitzMax NG.
Hezkore/deprecated-vscode-blitzmax-support
[Deprecated] VSCode BlitzMax Language Basics
Hezkore/vscode-blitzmax-support
A VS Code BlitzMax language extension, with a custom debug adapter and integrated LSP support
missionpinball/showcreator
Interactive MPF show creator
bmx-ng/maxgui.mod
BlitzMax MaxGUI modules port.
bmx-ng/pub.mod
BlitzMax NG Pub modules port.
Sodaware/pangolin.mod
A work-in-progress game engine for BlitzMax.
wonkey-coders/monkey2
Monkey2 is a new programming language designed by Mark Sibly, creator of the ‘Blitz’ range of languages.
blitzmax-itspeedway-net/Blitzmax-Language-Server
BlitzMax Language Server
Sodaware/blitzmax-mode
An Emacs major mode for editing BlitzMax source files
Hezkore/setup-blitzmax-action
GitHub Action that allows you to setup a specific BlitzMax NG version for later use
Hezkore/vim-blitzmax
Vim plugin that provides syntax highlighting, indentation, error matching, Ctags, tagbar scopes and compiler options for BlitzMax
seanpm2001/AI2001_Category-Source_Code-SC-BlitzMax
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:BlitzMax category for AI2001, containing BlitzMax programming language datasets
seanpm2001/Learn-BlitzMax
A repository for showcasing my knowledge of the BlitzMax programming language, and continuing to learn the language.
seanpm2001/SNU_2D_ProgrammingTools_IDE_BlitzMax
The BlitzMax programming language IDE submodule for SNU Programming Tools (2D Mode)
seyhajin/wonkey-game-engine-starter
A Wonkey 2D/3D game engine starter project using SDL2 and ANGLE statically linked into a standalone executable.
zarosath/MedievalDreams.io
MedievalDreams is a game application project im writing to play.
AXKuhta/ObscureServer
A small web server written in BlitzMaxNG
ChristianEngel19820128/JA2-Open-World-Clone
JA2 Open World Clone written in BlitzMax
Hezkore/chip8
A CHIP-8 emulator written in BlitzMax NG
Hezkore/magnalib
MagnaLib is a BlitzMax NG library to ease the development of games and multimedia applications
Jolinah/mzehr.ini
Simple INI configuration module for BlitzMax
Jolinah/mzehr.net
Network module for BlitzMax based on ENet (https://github.com/lsalzman/enet)
seyhajin/bmx3d
The unofficial clone archive of bmx3d (Max3d for BlitzMax) from http://code.google.com/p/bmx3d/
Sodaware/6502-max
A 6502 simulator written in BlitzMax
Sodaware/lispmax.mod
An ad-hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp. For BlitzMax!
Sodaware/maxcop
A work-in-progress attempt at a BlitzMax source code checker.
Sodaware/sodaware.mod
A bunch of utility modules for BlitzMax.
Wiering/BMFont
BMFont library for BlitzMax
WIITD/Brick-Breaker
First game I ever made. All done using BlitzMax
woollybah/vscode-blitzmax-debug
VSCode BlitzMax Debug Adapter